AI Insights · Timothy · October 2022
Top Down Games on iOS in Central America: Q3 2022 Performance
Discover the performance trends of the top 5 top-down games on iOS in Central America for Q3 2022, including weekly downloads, revenue, and active users.
Throughout Q3 2022, the top 5 top-down games on iOS in Central America showcased varying trends in downloads, revenue, and active user activity. Here’s a detailed look at each game's performance during this period.
Among Us! from InnerSloth LLC saw a steady decline in weekly downloads, starting at around 26K in late June and dropping to approximately 13K by the end of September. Weekly revenue fluctuated modestly, peaking at about $713 in the week of August 22. Active users also showed a downward trend, beginning at 133K and ending the quarter at around 93K.
Parchisi STAR by Gameberry Labs experienced an initial surge in weekly downloads, reaching a high of nearly 25K in the week of July 25 before declining to around 13K by the end of September. Revenue trends saw a peak in mid-August at approximately $17K, with active users fluctuating around 240K to 280K throughout the quarter.
X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED exhibited significant growth in weekly downloads, peaking at over 83K in late August before dropping to about 10K by the end of September. Revenue showed a sharp increase in early September, reaching around $14K. Weekly active users followed a similar pattern, spiking at 67K in late August and stabilizing around 26K by the end of the quarter.
Clash Royale by Supercell maintained a relatively stable number of weekly downloads, ranging between 14K to 22K. Revenue saw notable peaks in early August at approximately $94K and early September at around $61K. Active users remained high and consistent, fluctuating around 800K to 970K throughout the quarter.
8 Ball Pool™ from Miniclip.com experienced steady weekly downloads, averaging around 16K. Revenue remained relatively stable with minor fluctuations, peaking at approximately $9.6K in early July. Weekly active users showed a consistent increase, growing from around 540K to 682K by the end of September.
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